![]() ![]() ![]() Like the GoPro, the Verse constrains the consumer in the recorders POV. The Verse is the perfect introductory product to the new frontier of immersive audio because it seamlessly integrates with the consumer tech products that you already own - a smartphone and a pair of headphones. ![]() Granted, ambisonics is even more powerful than binaural, but it requires a VR headset in order to be experienced. Whoever listens to your recording will hear exactly what you heard, as though they were listening through your ears.īinaural audio is far superior to the two-track stereo sound that you’re used to. You can also connect the Verse to a DSLR, a GoPro, a field recorder, or a mixing board. All you have to do is pair it with your smartphone and press record. But the Verse is a pair of easy-to-use headphones priced for the everyday user. Recording in binaural audio used to be reserved for professionals with big rigs and big budgets. When you listen to binaural audio with any ordinary pair of stereo headphones, it produces the incredibly immersive sensation of being in the same exact place where the recording was made. The Verse is the world’s first Bluetooth binaural microphone, which captures sound as you actually hear it by employing two microphones spaced to approximate the distance between your ears. Released this past summer, the Hooke Verse represents that crucial first step on the road to ambisonics. By the time consumer-friendly VR headsets and cameras began hitting the market, users had already been combining multiple GoPros to shoot 360 video for six years.īefore diving into ambisonics, we’re going to need a GoPro of Sound. Priced to move and incredibly easy to use, the GoPro offers a wide-angled view designed to encapsulate the recordist’s POV and spawns content that anyone can consume on a desktop or smartphone - just like the 2D videos we’re used to watching. ![]() In the case of VR, that validating first step was the GoPro HERO. We tend to require an intermediate step or two by way of an introductory product. Released in 1996 and discontinued two years later, the Sony Glasstron went the way of the dodo because the everyday consumer usually isn’t ready to adopt a new technology when it first hits the market. WHY THE ROAD TO AMBISONICS STARTS WITH BINAURAL AUDIOĬan you name the first virtual reality headset? Probably not. Even as the visual component of VR steadily inches towards the mainstream, creators and consumers alike are still several years away from adopting headtracking audio en masse. Problem is, these mics are prohibitively expensive for the average consumer. Some ambisonics microphones utilize four microphones arrayed in the form of a tetrahedron, some can see as many as 60 mic capsules integrated. An ambisonic recorder can capture a spatial soundfield in a variety of different orientations. When it comes to 3D audio, the most popular headtracking audio solution employs a technique called ambisonics. Although headtracking first hit the consumer market two decades ago, we have only just begun to create and consume headtracking VR experiences with (more or less) affordable VR cameras and VR headsets. It detects your position in space, so that when you move, the VR environment moves with you. Headtracking technology, also known as positional tracking, is essential to creating virtual reality environments. ![]()
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