![]() ![]() Eventually you'll come to the steep vertical cliff that overlooks the pitch black abyss with ominous noises coming from far below. Just to expand on the abyss idea a bit more, I don't think it should be 360 degrees around the whole map (the ocean isn't a island underwater), but maybe one or two areas of the map that gradually slope downward into darker and scarier territory (lava, geothermal vents, bigger creatures etc.). I'm not 100% on procedural generation, as from what I've seen, it tends to be less interesting than hand sculpted areas. Just hints of that area being really awesome and dangerous basically I think it would be cool to have creatures from there travel into the less-dangerous areas, (An example I'm thinking of is the nautilus, an animal which I really like)- They live in very deep ocean (we're talking very dark, no sunlight I believe) and they eventually come up from those areas and mingle with the regular fish that live in contact with the sun. Now, that said, I do like the idea of a huge amount of endgame content being in the abyss area- it just makes sense because in the beginning of the game since no one would really even survive there. This is just a real life example of a creature that would require an upgraded suit or some sort of robot to aid in sampling it. Ex the Lionfish, which is extremely poisonous but lives near many other types of organisms. It would also make sense because all sorts of strange and dangerous creatures live where many other not-so-dangerous creatures live. Since it is very much an exploration based game, I think it would be pretty cool to have some sort of metroid-like system, where, one would find creatures and plants, etc., that can't be interacted with until much later in the game. ^ like some of that, but I slightly disagree that the "endgame" content of Subnautica should be exclusive to this abyss area. ![]()
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